Axoscape Resource

How to Create VR and AR Applications Using Revit-to-Unity Workflow

Are you ready for the next Revit User Group Meeting in Houston area?

Dozens of hardware options exist for immersive simulations, each with its own strengths and weakness. It is important to consider hardware limitations when importing Revit files. On low-end devices, geometry or substance effects may need to be simplified to provide an optimal experience.

We are happy to have Daniel Bellian of Binari Studios from Austin, TX come to talk about how his company uses a Revit-to-Unity Workflow to create VR and AR applications. Daniel Bellian is an engineer by trade and an artist at heart. He creates a vast majority of the solid models used in our VR simulations and games.

Come join us on Tuesday night and learn more about this rapidly progressing industry!

RSVP here.

Time & Date:

Tuesday, May 14, 2019
6:00 PM
 to 8:00 PM

Location:

PBK Architects Inc

11 E Greenway Plaza 22nd FL, Houston, TX 77046 (map)


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Updated photos from the event:

A presenter is presenting in front of a group of people

A view from the 22nd floor to Houston city

A presenter is presenting

People were hanging out and chatting after the event

A presenter is presenting in front of a group of people